Annihilator Quest, System Mod's Complete GC0UJxoAuthorTopic: Annihilator Quest, System Mod's Complete

Annihilator Quest, System Mod's Complete QA3M1mQ
Annihilator Quest, System Mod's Complete
« on: Jue Dic 21, 2017 3:36 pm »
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Cerebro

Cerebro


https://otcreator.activo.mx
Código:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="annihilator" version="1.0" author="The Forgotten Server" contact="otland.net" enabled="yes">
 <config name="annihilator-config"><![CDATA[
 levers = {
 -- About array format:
 --     unique id for the switch => quest info
 -- also don't forget to add this unique id few lines bottom in "<action" tag when adding new quests
 [30015] = {
 -- daily limit (one team only) like in global Tibia?
 daily = "no",

 minLevel = 100, -- level required

 -- Storage used to determine if player have already done this quest
 -- use -1 to ignore quest status (peoples will be able to help each other to finish the quest)
 -- also remember to set same unique id for quest boxes, so it will be determined properly
 questStorage = 30015,

 -- you can use as many you wish, just be sure that playerPositions size is same as newPositions, otherwise there many be problems when teleporting players
 playerPositions =
 {
 {x = 2858, y = 651, z = 13},
 {x = 2859, y = 651, z = 13},
 {x = 2860, y = 651, z = 13},
 {x = 2861, y = 651, z = 13}
 },

 newPositions =
 {
 {x = 2859, y = 641, z = 13},
 {x = 2860, y = 641, z = 13},
 {x = 2861, y = 641, z = 13},
 {x = 2862, y = 641, z = 13}
 },

 -- Following options are available only when you have enabled 'daily' option, if you didn't - just ignore them

 -- Position of monsters, used to delete them when new team want do quest
 -- these positions are used to automatically clean unkilled monsters when new team arrives
 monsters =
 {
 {{x = 2859, y = 639, z = 13}, "Demon"},
 {{x = 2861, y = 639, z = 13}, "Demon"},
 {{x = 2863, y = 641, z = 13}, "Demon"},
 {{x = 2864, y = 641, z = 13}, "Demon"},
 {{x = 2860, y = 643, z = 13}, "Demon"},
 {{x = 2862, y = 643, z = 13}, "Demon"}
 },

 -- Position and ID of doors, which will be auto-closed
 doorPosition = {x = 2865, y = 641, z = 13},
 doorId = 1219
 }
 }
 ]]></config>

 <action uniqueid="30015" override="yes" event="script"><![CDATA[
 domodlib('annihilator-config')
 local _levers = {}
 for uid, lever in pairs(levers) do
 _levers[uid] = {}
 local tmp = _levers[uid]
 tmp.daily = getBooleanFromString(lever.daily)
 tmp.minLevel = lever.minLevel
 tmp.questStorage = lever.questStorage
 tmp.playerPositions = lever.playerPositions
 tmp.newPositions = lever.newPositions
 tmp.monsters = lever.monsters
 tmp.doorPosition = lever.doorPosition
 tmp.doorId = lever.doorId
 end

 function onUse(cid, item, fromPosition, itemEx, toPosition)
 local config = _levers[item.uid]
 if(not config) then
 return false
 end

 if(item.itemid == 1946) then
 if(config.daily) then
 doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
 return true
 end

 doTransformItem(item.uid, item.itemid - 1)
 return true
 end

 local players = {}
 for i, pos in ipairs(config.playerPositions) do
 local failed = true
 players[i] = getTopCreature(pos).uid
 if(players[i] > 0 and isPlayer(players[i])) then
 if(getPlayerStorageValue(players[i], config.questStorage) == -1) then
 if(getPlayerLevel(players[i]) >= config.minLevel) then
 failed = false
 end
 end
 end

 if(failed) then
 doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
 return true
 end
 end

 for i, pos in pairs(config.newPositions) do
 local creature = getTopCreature(pos).uid
 if(creature > 0 and not isPlayer(creature)) then
 doRemoveCreature(creature)
 end
 end

 if(config.monsters) then
 for _, monster in pairs(config.monsters) do
 local creature = getTopCreature(monster[1]).uid
 if(creature > 0 and not isPlayer(creature)) then
 doRemoveCreature(creature)
 end

 doCleanTile(monster[1])
 doCreateMonster(monster[2], monster[1])
 end
 end

 doCleanTile(config.doorPosition, true)
 doCreateItem(config.doorId, config.doorPosition)

 for i, pid in ipairs(players) do
 doSendMagicEffect(config.playerPositions[i], CONST_ME_POFF)
 doTeleportThing(pid, config.newPositions[i])
 doSendMagicEffect(config.newPositions[i], CONST_ME_ENERGYAREA)
 end

 doTransformItem(item.uid, item.itemid + 1)
 return true
 end
 ]]></action>
</mod>

Ahora solo debes hacer estos pasos en tu servidor para que el sistema pueda funcionar sin ningún tipo de problemas. "Este sistema lo uso en mi servidor 100% Probado"

  • - Entra a tu carpeta mod
  • - Crea un archivo annihilator.xml
  • - Copia y pega el código dentro del archivo
  • - Edita las coordenadas "Posiciones"
  • - Luego Guardar los cambios y ya tendrás el sistema completo


Ahora solo queda probarlo pero eso tendrás que hacerlo con tus amigos o utilizando
MC Tibia client con 4 diferentes cuentas "No debe ser player god, solo player normales"

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