InGame Highscore GC0UJxoAuthorTopic: InGame Highscore

InGame Highscore QA3M1mQ
InGame Highscore
« on: Miér Mar 07, 2018 6:13 am »
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Cerebro

Cerebro


https://otcreator.activo.mx
Vamos a data/talkactions/scripts/ Creamos un archivo llamado highscore.lua y dentro pegan este codigo

Código:
function onSay(cid, words, param)
 
    -- max players on the highscore
    local players = 20 -- The amount of players that is shown in the list
 
    -- don't touch --
    local str = ""
    local value = ""
    local name = ""
    local player_id = 0
    local result = nil
    if param == "level" or param == "exp" or param == "lvl" then
        str = "# [Level] - Name\n"
        value = "level"
        name = "name"
        result = db.getResult("SELECT `level`, `name` FROM `players` ORDER BY `level` DESC, `name` ASC;")
    elseif param == "magiclevel" or param == "magic" or param == "mlevel" or param == "ml" then
        str = "# [Magic Level] - Name\n"
        value = "maglevel"
        name = "name"
        result = db.getResult("SELECT `name`, `maglevel` FROM `players` ORDER BY `maglevel` DESC, `name` ASC;")
    elseif param == "fist" then
        str = "# [Fist] - Name\n"
        value = "value"
        player_id = "player_id"
        result = db.getResult("SELECT `player_id`, `value` FROM `player_skills`  WHERE `skillid` = 0 ORDER BY `value` DESC, `player_id` ASC;")
    elseif param == "club" then
        str = "# [Club] - Name\n"
        value = "value"
        player_id = "player_id"
        result = db.getResult("SELECT `player_id`, `value` FROM `player_skills`  WHERE `skillid` = 1 ORDER BY `value` DESC, `player_id` ASC;")
    elseif param == "sword" then
        str = "# [Sword] - Name\n"
        value = "value"
        player_id = "player_id"
        result = db.getResult("SELECT `player_id`, `value` FROM `player_skills`  WHERE `skillid` = 2 ORDER BY `value` DESC, `player_id` ASC;")
    elseif param == "axe" then
        str = "# [Axe] - Name\n"
        value = "value"
        player_id = "player_id"
        result = db.getResult("SELECT `player_id`, `value` FROM `player_skills`  WHERE `skillid` = 3 ORDER BY `value` DESC, `player_id` ASC;")
    elseif param == "dist" or param == "distance" then
        str = "# [Distance] - Name\n"
        value = "value"
        player_id = "player_id"
        result = db.getResult("SELECT `player_id`, `value` FROM `player_skills`  WHERE `skillid` = 4 ORDER BY `value` DESC, `player_id` ASC;")
    elseif param == "shield" or param == "shielding" then
        str = "# [Shield] - Name\n"
        value = "value"
        player_id = "player_id"
        result = db.getResult("SELECT `player_id`, `value` FROM `player_skills`  WHERE `skillid` = 5 ORDER BY `value` DESC, `player_id` ASC;")
    elseif param == "fish" or param == "fishing" then
        str = "# [Fishing] - Name\n"
        value = "value"
        player_id = "player_id"
        result = db.getResult("SELECT `player_id`, `value` FROM `player_skills`  WHERE `skillid` = 6 ORDER BY `value` DESC, `player_id` ASC;")
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Unbekannter skill: '" .. param .. "'")
        return TRUE
    end
    if (result:getID() ~= -1) then
        local i = 1
        while TRUE do
            if not(result:next()) or i > players then
                break
            end
            str = str .. "\n " .. i .. ". [" .. result:getDataInt(value) .. "] - " .. (name ~= "" and result:getDataString("name") or getPlayerNameByGUID(result:getDataInt(player_id)))
            i = i+1
        end
        result:free()
    end
    if str ~= "" then
        doPlayerPopupFYI(cid, str)
    end
    return TRUE
end

Agregamos esta linea en data/talkactions/talkactions.xml

Código:
<talkaction words="!highscore" event="script" value="highscore.lua"/>

Comandos para usar el sistema

Código:
•!highscore level
-> shows level highscore
•!highscore magiclevel
-> shows magiclevel highscore
•!highscore fist
-> shows fist highscore
•!highscore club
-> shows club highscore
•!highscore sword
-> shows sword highscore
•!highscore axe
-> shows axe highscore
•!highscore distance
-> shows distance highscore
•!highscore shielding
-> shows shielding highscore
•!highscore fishing
-> shows fishing highscore

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